We decided we couldn't be arsed to wait 10 months to earn a significant amount of money from mochiads, so mofunzone agreed to sponsor the game instead, even after release ^.^
Game Design, Programming - Me
Graphical Design (and lots of general input) - Pags
Music - GS-Screamer, ParagonX9 (links can be found in the credits)
It's finished, fiiinally =]
(It was mainly held up by coursework, which recently died)
Everyone so far has said that it's really hard, but hey, i hate making easy games. Makes it more rewarding!
I'll probably write a better explanation of the game later, but i'm too tired at the moment. Just read the tutorial & stuff, it's all in there (i hope). And if you find ANYTHING wrong i'd really appreciate you telling me before this ends up all over the internet x.x
Oh, and the name is silly, yes. We had a fun game trying to come up with the most ridiculous name we possibly could, as is the tradition for 2D space games =]
I'm sorry about the adverts, but we wouldn't be able to spend the amount of time we do on this stuff if we didn't get paid (leaves no time for things like saturday jobs), and using an Ad network instead of getting sponsored by a games website means we get to keep all the rights to the game. I think there's some filter thingy you can put on to remove ads from the game in certain places, so i might try updating with that soon (i cant just remove the advert code from the game in the deviantArt version because then websites would run off with that version instead of the one with the ads).
Finally, thank you to everyone who tested it. I'll try and put a full list together later, but i think the prize for most bugs found goes to
's friend Will =]